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Taro's Travels

Fun and Games

INDIA | Friday, 26 January 2007 | Views [1724] | Comments [1]

Carom
Carom is a cross between pool and air hockey played with a square wooden board and some discs.  The object is to flick the game disc at a disc of your own colour and knock it into a corner hole.  The board is coated with a layer of chalk, which keeps friction down.  It's not originally a Nepalese game, but it's huge there - you see tables set up outside everywhere.


Chinese Poker
Bruce introduced us to what he called "Chinese Poker".  It's a rather nice strategic card game, particularly the three player version - I played quite a bit on the bus with him and Florian.  You shuffle as many packs of cards together as you want; one suffices for three players.  The cards are dished out.  On the first game, the player with the three of hearts plays it.  Play then goes around the circle clockwise - you need to beat the previous play using the same number and type of cards, the ranking being 3-4-5-6-7-8-9-10-J-Q-K-A-2-BlackJoker-RedJoker.  The winner of that round gets to make the next play - sequences of 3 or more, 2 or more of a kind, or lockstepped sequences of 3 or more (eg 3,3,4,4,5,5). So to beat a play of (3,3,4,4,5,5) would require at least (4,4,5,5,6,6).  The winner of the previous game gets to exchange the highest card of the loser of the previous game (ie the last player left with cards) with any card they don't need.  There's also the "bomb", a set of (5, 10, K) - which automatically wins the round.  Sequences can't go over the ace, ie the only thing that beats Q-K-A is a bomb.  The jokers are of uneven value singularly, but can be paired.  As I said, it's a rather nice strategic card game - one of the interesting things is that it can be worthwhile to lose rounds if winning them would damage the structure of your hand. It's possible to be down to one card and be locked out of the game by another player playing pairs and triples.

Collect 4
You use four cards of the same value for each player, shuffling all the cards together. The objective is to collect any set of four.  One player counts down repeatedly "3-2-1-Go".  On go, you pass a card anticlockwise to the next player, receiving a card from the player to your left.  When you have four cards of the same value, you touch your nose.  When that happens, all other players must touch their nose.  Last player to touch their nose takes a penalty of some kind.
In the case of the game on the boat down the Mekong, the penalty was a pen mark on the face.  This was the only time I ended up using my Wet Ones in all the months of carrying them.

Cricket

One of the major differences between West Asia and East Asia is the presence of cricket - on weekends, parks are jam-packed with games and practice, and many are cricket fans.


Foot-Juggling
There were quite a lot of games similar to hackysack around - ie, keep an object in the air without using hands.  In Malaysia they used a rattan ball, or a plastic equivalent, in Indochina and China it was a weight with a badminton-shuttle-style flight, in Nepal and India there were rubber scrunchies.
Frisbee
Brett brought a frisbee, so we often had a game when our vehicles stopped for a break and elsewhere.  Brett and Jeff were both excellent, performing fancy catches and fancy throws with ease. Everyone else was less so.  I was fairly abysmal -- hand eye coordination Not So Good.  Interestingly a lot of locals' instincts were to throw the frisbee upside down.
Sho
Sho is a three-player Tibetan counter-racing game rather like backgammon (but more complicated).  The object is to get your stack of coins to the end of the course which is set by small cowrie shells (that can be shifted as required in order to expand or contract sections of the course).  Just like backgammon, if a stack lands on an opponent's stack of equal or less height, it's kicked off the course. You can see a version of the rules here.
Style counts when playing Sho.  Shouting, slamming the dice cup down from a great height onto the leather of the pad, scooping the dice off the yak-leather pad using inertia and the cup rather than your hand, and brushing your opponents dead counters aside are all considered good form. What's more, fiddling the dice is not only allowed, it's encouraged!  Our drivers would carefully place their dice in the cup, and attempt to use inertia to keep the dice in the same orientation. Some of them were rather good at it, and would achieve multiple turns by either rolling 3s or by killing opponents' stacks.  Most of our group bought sho sets in Shigatse.
Video Games
If you see a sign saying "Video Games", there's a fair chance that it'll be a dingy room filled with what in Australia are called Poker Machines - ie, gambling games.

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hi

  yojana Oct 10, 2010 12:40 AM

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